Title: Civilian Sawmill for Doom v1.0
Filename: levels/doom2/deathmatch/Ports/a-c/civsaw.zip
Size: 120.24 KB
Date: 01/01/00
Author: J.C. Bengtson (SailorScout)
Description: You either loved it or hated it's TF and TFC versions. Now the joys of Civsaw come to Doom! I decided to port my popular Quake map over, and it has mixed results. I've changed a few things in this one, not only because of engine differences but also to accomodate as many source ports as possible.

The goal in the original Civilian Sawmill was simple but demented. One team composed of nothing but Civilians.. 50% health, no armor, weaponless players, had to face off against the other team of two Heavy Weapons Guys, who ARE armed with chainguns and grenades. It's not meant to be serious; in fact I made the map crazy on purpose, as a nice diversion from ordinary TF. The things I come up with in IRC..

What's changed? Well, since there aren't any classes in Doom like in TF, but I wanted to keep the Heavy Weapons Guys, you will randomly spawn in a small room outside the main map, with a chainsaw, chaingun and rocket launcher, as well as a megasphere and a blue armor. This beefs you up to HWGuy level, although of course you've still got the Doomguy speed. :)

Civilians start with a single bullet for their pistols. I wanted to make them start with just their fists, but a flaw in DOSDoom's DEHACKED implementation, as well as problems with the ZDoom bots, caused me to settle for that. Also, because I have no way to award a Quad damage without ACS, I put a single beserk pack in the exit room. The exit room is new too.

Please see the section on source ports to see how to play this map. I designed it in such a way that it'd work with as many as possible.
Credits: Derek "Afterglow" Mac Donald, for porting the Quake textures to Doom. Also thanks to my former TF clan Fifth Element, for the inspiration and great times playing together that we had with the original version of Civsaw.
Base: A UAC facility on Phobos. Oh, I mean, all new level from scratch!
Build time: One day.
Editor(s) used: DETH v4.42 BSP 3.0 NWT v1.3 RMB v2.1 Wintex v4.3
Bugs: You cannot play this map with the standard Doom2.exe. When using source ports which don't support BOOM functions, the lighting around the lamps doesn't look realistic (notice the ceiling).
Rating: (2 votes)
Download here

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