Title: Dada
Filename: levels/doom2/deathmatch/Ports/d-f/dada01.zip
Size: 143 KB
Date: 05/21/06
Author: Scientist
E-mail: doom2scientist@gmail.com
Description: Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.
Credits: The midi used is based on the song "Stretchy" off the album "Jurassic Shift" by the Ozric Tentacles. The song is converted to midi by Erik and I took it from: http://www.geocities.com/ozrictentacles_web/ Also special thanks go out to HobbsTiger1, Enjay, consolehack, Epyo, Da Spadger and kristus for their support on the DW forums.
Base: New from scratch
Build time: few months
Editor(s) used: Doombuilder, XWE (These programs can all be found on http://www.doomworld.com)
Bugs: If you run the wad with ZDoom the lines on the walls will be out of phase with those on the flats.
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
It's ok, but colors are missing :-P! 3/5x
Anonymous
I like the idea! I had sort of motion sickness with that though ;)x
Anonymous
Cool concept, but the ZDoom bug you speak in your readme is actually a map bug: you didn't make walls start at the same index as floors. ZDaemon has a bug in which it ignores the starting index for animated textures, that's why it works there; but ZDoom doesn't so your mapping error is not ignored.x

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