Title: DM4-ish
Filename: levels/doom2/deathmatch/Ports/d-f/dm4ish.zip
Size: 18 KB
Date: 08/20/99
Author: Aardappel
E-mail: wvo96r@ecs.soton.ac.uk
Description: Remake of Quake map DM4 for Doom2 DM. My first Doom2 map and I wanted to do something very vertical, and I had already done a DM4 remake once so this seemed like a nice first challenge. Removing all the rooms above rooms from the original was rather easy, mostly done by moving stuff apart. Most complex was the GL area which I solved by making it one level (already on the original you can go in all directions by jumping to the ledge on the side). I took great care that the original connectivity was preserved. As to weapons, it is pretty close to the original but I had to swap some things around to make it most fun in "old deathmatch" mode: I originally had the LG replaced by a plasma gun but that would have made that area too campable so I moved it to the RL/HH area. Obviously a map like this will be most fun with the full mlook/jumping experience, but I made it just flat enough that it is playable without them.
Credits: the very few helpful people in #doomroom (undernet), especially Cyb (http://members.xoom.com/cybspage/) who helped me overcome some newbie editing problems, and Mancubus/mystician. Also my ex clanmate Skill5 for gameplay tips.

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Base: New level from scratch
Build time: 2 days
Editor(s) used: Waded 1.83
Bugs: None. Tested with bots and humans, and on various source ports.

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