Title: house
Filename: levels/doom2/deathmatch/Ports/g-i/house.zip
Size: 55 KB
Date: 11/05/00
Author: Anthony Cole, Matthew Cole
E-mail: anthonycole@mbox.com.au
Description: A big deathmatch level of a house
Base: New from scratch
Build time: built and/or improved over many years
Editor(s) used: deu, windeu, deth
Bugs: none
Rating: (2 votes)
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On a technical level this is one of the best-looking house-type levels I have seen. It's spooky and atmospheric, and reminded me a little bit of BPRD's Grove level. As a playable deathmap level it's rubbish, being much too dark, with pokey doors and lots of cramped corridors. It's extraordinarily hard to navigate. There's one monster, a hell knight on top of a hidden BFG.x
I did 1 vs 1 in the level, and it was a blast.x

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