Title: MAG HQ
Filename: levels/doom2/deathmatch/Ports/m-o/maghq.zip
Size: 1412 KB
Date: 04/14/05
Author: co-created by julz_d & Cybershark with contributions from m0rgZ & Dark Linux
E-mail: julz_d@mail.com
Description: This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial inspiration. A clan evolved and the HQ was born. It was basically our version of a doom paradise for the clan to hang around and have meetings. Eventually that got out of control and most of the clan wanted to do nothing but hang around at the HQ. This led to the eventual demise of the MAG clan. MAG is still in existence (as of 4/14/05) but has very few members. At the time of this HQ's limited release (December '04) the clan had over 40 members. None of the creators of this wad are still in MAG clan. However, seeing as how we made the wad, we have the rights to it. It is not being presented for serious review (or play), merely as a curiousity. So here it is, the MagnaMarines Official HQ. Enjoy =p
Credits: Anybody in the MAG clan who didn't annoy the authors by constantly asking when the next version of this wad would be out and asking for personal requests all the time as well.

Whoever created the palm trees we used. i believe they came from Zombie.wad (by Daniel?) but the e-mail address we used to ask if we could borrow them was out of date.

Makers of Zdoom/Zdaemon

ID Software
Base: New from scratch
Build time: A very long time
Editor(s) used: Doom Builder WadAuthor XWE Wintex Paint Shop Pro 7/8 Corel Photo Paint 8 Notepad
Bugs: Somehow it's possible to spawn cyberdemons inside the guard towers (rarely). As this was an ongoing project, there was lots of stuff that would have been added and improved but here it is - warts and all.
Rating: (27 votes)
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