Title: Agonism2.WAD
Filename: levels/doom2/deathmatch/a-c/agonism2.zip
Size: 28 KB
Date: 01/27/96
Author: Guy Shelton (aka Bane on Ifrag)
E-mail: gshelton@hawaii.edu
Description: This is the follow up level for agonism.wad. It is a much more complicated deathmatch wad, consisting of an arena with four towers and a lot of teleportation. It is a medium sized level, and three or four players are recommended. All weapons (except for plasma weapons) are available, along with ammo. Health is available dependent on skill level. The idea for this wad came from an article on r.g.c.d.editing, about using teleporters to increase the number of deathmatch positions. This wad is my own interpretation of that idea. By using the teleporters, all areas of the level are accessible. I hope everyone enjoys it.
Credits: GSX_R, Easydeath, and RJ for playtesting and comments. Id software
Base: New level from scratch
Build time: 12 hours
Editor(s) used: WinDEU 5.24 Initial rejects, BSP, etc. Built by WARM 1.4 Final rejects built with RMB 2.1 (no special effects) Final BSP tree built with BSP 1.2 x
Bugs: There are two small texture flood errors seen from the NW and SW corners looking into the center, unfortunately I was unable to get rid of them (and I used every node builder I could find). They are minor, and do not interfere with gameplay.
Rating: (2 votes)
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Commenting as: Anonymous
Download here

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Reviews:
Anonymous
Horribly designed.x
Doomkid
I think "horrible" is a bit of a stretch. The teleporting looks tedious, but that's my only real gripe. 3x

View agonism2.txt
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