Title: BACKHOME.WAD
Filename: levels/doom2/deathmatch/a-c/backhome.zip
Size: 94 KB
Date: 05/29/96
Author: Tim Butler
E-mail: kbutler@world.net
Description: DeathMatch: Finally after beating the hell out of the Spider Demon you enter the gateway that appeared in front of you. Emerging from the gateway on the other side you notice that it has brought you back to your home on Earth. Entering the front door you notice ammo on the floor. "What the hey?" you say out loud. It appears that the same elf that conveniently left weapons, ammunition, health and keys lying around in Hell and various bases on the moons of Mars has refurbished you house in the same manner. Suddenly out of the corner of your eye you see movement. You run outside hoping to see a fellow human once again.

It is human only you notice that it looks exactly like yourself. It appears that the gateway spilt you as you emerged from it. Only one thing to do, remove the competition.

Single player: The level is set between Doom I and II. Our favorite Space Marine arrives home to find it full of nasties. You must activate the self destruct mechanism on your home, and you thought it wouldn't come in handy, before moving on to save the earth.
Credits: Terry and Glen Parson for DeathMatch testing.
Base: New level from scratch
Build time: Started January 1996 using DEU for DOOM I then converted to DOOM II.
Editor(s) used: DEU then DETH. DM2CONV v1.6 was used to convert between DOOM I and II.
Bugs: Because the ground floor has so many two sided linedef HOM's sometimes appear. Also if you stand behind the "trees" out side downstairs and look towards the house the games will crash. So DON'T do it. (I have made it impossible to go behind the trees without IDCLIPing. If you do and it crashes back to DOS don't blame me.
Rating: (1 vote)
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