Title: Bloodlust
Filename: levels/doom2/deathmatch/a-c/bludlust.zip
Size: 37 KB
Date: 12/28/98
Author: Noddy
E-mail: noddy@webruler.com
Description: A large Deathmatch designed with 3 or 4 players in mind, but 2 players will have a blast too. Single play mode has monsters, but not many; this wad was constructed primarily for Deathmatches. Take a GOOD, LONG look around before Deathmatch play because of all the secret doors, lifts, etc. Take nothing for granted, a seemingly safe spot may have a false wall nearby hiding an opponent with a rocket launcher!

**FOR DEATHMATCH YOU MUST USE SKILL LEVEL 1 OR 2, AND CO-OPERATIVE MULTIPLAYERS MUST USE SKILL LEVEL 4 OR 5**

Single play is supported in all skill levels but 1 & 2 will have no monsters, these skill levels are reserved for Deathmatch: more ammo in the weapons and different weapons placement. The game will NOT run if you try, say, Deathmatch with skill level 3-5, or co-operative multiplayer with skill level 1-3. This was necessary to make the best scenario for each mode of play. Here's how it works: -Skill 1: SINGLE PLAY/DEATHMATCH, no monsters. BEST FOR DEATHMATCH. -Skill 2: SINGLE PLAY/DEATHMATCH, with a little less ammo in each weapon than skill 1 for a tougher Deathmatch. No monsters. -Skill 3: SINGLE PLAY only. A few monsters, but pretty easy. Added a few helpful items. -Skill 4: SINGLE PLAY/CO-OP MULTIPLAYER, more monsters than skill 3, pretty tough. -Skill 5: Same as skill 4 but monsters respawn. Nightmare! For ANY multi-player game you must add the appropriate "-skill x" switch in the command line because DOOM2 automatically defaults to skill 3. The "-nomonsters" switch is not necessary for Deathmatches.

There is only ONE spot, between two lifts, that you can get trapped. If you do, the acid floor will give you a slow and painful death. There is a Hall of Lost Souls from which many have not returned, Beware...
Credits: * Todd "the wad" Weeks for testing modem and network play. * The boys at ID for creating DOOM2.
Base: Scratch.
Build time: Let me check the sundial outside my cave...
Editor(s) used: DEU2 5.21 (I need a good nodes builder)
Bugs: Very funny... however, this is a large wad with large open spaces. Some slower PCs will have trouble with the main courtyard and long stairway. This wad tested fine on a 486/100 with 16M RAM and a 1M video card.
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