Title: CAPTIVE, another Doom ][ Deathmatch Level
Filename: levels/doom2/deathmatch/a-c/captive.zip
Size: 154 KB
Date: 09/13/95
Author: Brian Craig
E-mail: craigb2@rpi.edu
Description: Most deathmatch starts are in a single room filled with columns. This is a Deathmatch level. No monsters or anything else that would steal a frag from another player. Has one exit (not hidden) so that you can see the frag stats. Oh yeah, you might want to slow down when you try to get the BFG. If you don't, you'll find out why it's called captive.wad.
Credits: Steve Mooradian - Tester John Hare - Tester Dawn Harris - Target Mike Metz - Tester
Base: From scratch.
Build time:
Editor(s) used: DCK2.2
Bugs: None.
Rating: (2 votes)
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Reviews:
Doomkid
This map isn't half bad, given the age. A bit too wide-open and boring, but the mapper clearly had a grasp of Doom DM basics. Also, every 90's DM wad has pointless terrible SFX, in this case it's Homer Simpson saying Doughtnuts over and over again.x

View captive.txt
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