Michael "Kcobain" Reid|
Well, first off, it's a deathmatch. But if you need a description...|
UAC has decided that, since no demons have been coming in lately, to close down the corporation. A month afterwards, however, a demon portal opens, and puts you(and your opponents) in a brick building. They open your brain and input a peice of brain saying that you are enemies with the rest of the corporation. So now you think you need to go kill your "enemies" in this place.
Level 01: "Death at Dawn" Type: Deathmatch This is a brick/dirt building that has some very nice graphical effects. All weapons are avalible.
Level 02: "Shaft" Type: Altdeath This place has three parts- (1) a well-lit corridor with the chaingun and BFG, (2) a dim/dark lighted corridor which contains the rocket launcher, shotgun and SSG, and (3) a decently lit mine shaft type area, holding the chainsaw and BFG. The plasma is on the lift from the well-lit area to the dark corridor.
Level 03: "City of Chaos" Type: Deathmatch/Altdeath This is a loop with many twists and turns, all weapons are here. Both play modes are fun for this level.
Level 04: "Silencer" Type: Altdeath Beserk and pistol only time! Tyson-punch out time for you and your buds. (Note: I created the name Silencer way before the wad silencer.wad was released. I used to call E4M6 of the original doom that. Also, one of my levels in Beyond Doom: The Apocalypse was named that.)
Level 05: "Under the Schmea" Type: Deathmatch/Altdeath This is an extremely well-lit building/isle, with water all around it! You cannot go out into the water, however. All weapons are present. (my fav level)
Level 06: "Metal Death" Type: Deathmatch A metallic base with a fountain outside. Small, short and a fragfest, so I like it.
id software - for DooM 2 and Quake Isaac and Zach - Demos, playtesting, fragbait Roger Moraga - for supplying musics for levels 5 and 6 Author of the DM2MUSx series - musics 2, 3, and 4 Author of DM2UMP61 - music number 1 The TE crew - for bugging me to finish this so I can get together another TE preview for them :) All the level designers out their - for keeping DooM alive!|
New levels from scratch|
A while - 30,40 hours|
WADED 1.87, WARM 1.6|
None, if any tell me|