Title: COLOR CODIFICATION
Filename: levels/doom2/deathmatch/a-c/colrcode.zip
Size: 170.22 KB
Date: 03/02/96
Author: Paul Belair
Description: Initially, this edifice of hell was the source of torture and demoralizing anguish towards soldiers unfortunate enough to have been captured by the grasp of demons. With the intentions of producing nuclear based weapons, the demons designed their base to comply with their prisoner's needs. The battered bones of the captives were no match for the work assigned to them. Therefore, teleportation chambers were installed amongst the various sectors to facilitate and speed up production of their weapons. These teleports were easily identified through the use of COLOR CODIFICATION!
Credits: -Ian "Gouki" Sawchuk. -Scott Delaney. -Seb "Batardo" Ranger. -Mark Klem and the entire Momento Mori crew for the amazing music found in this level.
Base: to comply with their prisoner's needs. The battered bones of the captives were no match for the work assigned to them. Therefore, teleportation chambers were installed amongst the various sectors to facilitate and speed up production of their weapons. These teleports were easily identified through the use of COLOR CODIFICATION!
Build time:
Editor(s) used: Deth v3.85 | Zennode v0.98a | Deutex v3.6
Bugs: None
Rating: (1 vote)
Download here

Download mirrors: /idgames protocol:


Reviews:
Doomkid
A map far too large to ever work in a DM. A relic from the past. (Great taste in music though, and the idea of a color coded teleport system is a good one.)x

View colrcode.txt
This page was created in 0.00172 seconds