Title: DeathMatch Afternoon v1.0
Filename: levels/doom2/deathmatch/d-f/dmafter.zip
Size: 16 KB
Date: 05/16/99
Author: J.C. Bengtson (SailorScout)
E-mail: sailorscout@planetfortress.com
Description: This level was built for my afternoon DeathMatches, hence the title. It consists of a central raised area around which there are several walkways and weapons. There are also several "hiding-holes", perfect for an ambush.

All the weapons are present, as are a Soul Sphere, Combat Armor, Beserk Pack and a Backpack. These items can only be reached by lowering one of the outer lifts, then running to the corresponding plat in the center.

There is no exit in this map, so you'll have to play it with the '-timer' parameter. I usually like DM levels where there is an exit, but in testing I found it led to too many people accidentally pressing the exit switch as they ran to the center.

In addition to the stuff mentioned above, each of the four corners of the level are color-coded; red, blue, green and gray. This helps you tell which direction is which, as well as where the weapons are.
Credits: Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this WAD, and id Software, for their excellent 3D games.
Base: A UAC facility on Phobos. Oh, I mean, all new level from scratch!
Build time: About 2.5 hours
Editor(s) used: DETH v3.00 WARM v1.5
Bugs: If there were any bugs that I knew of and I still released this, I would go to hell.
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