Title: Doom 666
Filename: levels/doom2/deathmatch/d-f/doom666.zip
Size: 92 KB
Date: 12/13/97
Author: Garhan 'FireBug' Attebury
E-mail: firebug@eoni.com
Description: Umm... well... it's a wad... you can go outside, inside, north, south, east, west, up, down, left, right... umm... up down??? Quake2 was released exactly four days ago, and I being the Quake-a-holic I am, get a little confused sometimes. Well, this is really sad. I made a Quake2 map and actually ran it (simple box and not much more) before I finished a Doom WAD. What's wrong with this picture?
Credits: The DEU Team, whoever the heck made the rt_jp.wad (without it, I would have never figured out how to change the sky... or at least within this life time), and of course, ID for giving me Wolf, Doom, Quake, and even the source for Wolf3D... now if I can just get the source for the Quake engine...

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(don't you just love ASCII!)
Base: New level from scratch
Build time: -started sometime in 1995 -finished December 13th, 1997 at 9:33pm PST (a very long time in other words)
Editor(s) used: WinDEU 5.24 (32bit) and WinTex 4.2 (damn cool editors!)
Bugs: or problems A few non-alined textures (grrribble) and a few bugs where I put in the lighting effects (after seeing Quake... I just couldn't resist... There is also two places with the Medusa Effect (or is it the Tutti Frutti effect? I'm not sure) (BEWARE!!! It'll turn you into a stone BUG!!!) Ok ok... So there's a lot of non aligned textures! I don't think anyone will care... since you'll probably only play it for a deathmatch... and if you're dumb enough to stop moving to look at them, may you have a nice and swift death...
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