Title: 様様様様様様様様様 DooMNukeM
Filename: levels/doom2/deathmatch/d-f/doomnuke.zip
Size: 334 KB
Date: 09/15/96
Author: 様様様様様様様様 Denis Grenader & Phil Leverance
E-mail: lever@omnifest.uwm.edu
Description: 様様様様様様 Mirrors the first level from DukENukeM3D. Looks even better than the original. There are many places with hidden elevators, so push and shoot places where in DukENukeM3D you can usualy break or jump up on to. There are lots of funny things you can do to yourself or the monsters in this level so mess around with that. You can also break the glass wherever there is any.
Credits:  ID Software for afcourse making this kick butt game. 麺 3D Realms for making DukENukeM 3D. 麺 Jack Vermeulen for creating DeeP. 麺 Leonardo Haddad Loureiro for creating LView Pro. 麺 Zink The Dink for creating the ENDOOMER. 麺 Olivier Montanuy for creating WinTex. 藩 Mike Reich for coming up with the idea of changing the ammo color.
Base: 様様様様様様様様様曜 NONE! (This level was made from scratch)
Build time:
Editor(s) used: 様様様様洋 DeeP V. 8.15  DeeP V. 8.67  WinTex V. 4.2  EndoomeR V. 1.0  LView Pro V. 1.A
Bugs: 様様様様様様擁 None
Rating: (2 votes)
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Given the limits of the Doom engine, this is remarkably faithful to the original. It even has a cinema screen with a dancing woman. The designer has replaced the bits where you jump with elevators, and some bits are missed out (the ventilation shaft is perfunctory), but it's very clever. There aren't any earthquake-style effects but I hardly missed them. It has a lot of Duke Nukem textures, although there are no Duke Nukem monsters or weapons.x
Very faithful version of the most famous DN3D level form '96. Quite impressive.x

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