Title: [GL] Deathmatch
Filename: levels/doom2/deathmatch/g-i/gldm.zip
Size: 3728 KB
Date: 09/11/12
Author: Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo
E-mail: alektorophobiahell@live.com
Description: A compilation of Deathmatch maps made by the [GL] Team.
Credits: Luca95 for additional mapping on MAP02

Textures from: Gothic Team, 3D Realms, Nigthmare, ID Software
Base: New from scratch
Build time: 3 Months
Editor(s) used: Doom Builder, XWE, Photoshop
Bugs: The Railgun does not appear when played on Zandronum, Skulltag data needed.
Rating: (12 votes)
  Spambot check: 8 + 3 =

Commenting as: Anonymous
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Boring, some rooms look good, others meh. Gameplay bleh. And "GL", rofl, you guys only stay on irc, that means not even you will play this.x
Awesome. Needs more maps. MORE MAPS!!x
Looks flat, and the gameplay is boring. Not worth the timex
buscar mierda en el culo de un perro es mas divertido. Y un mono con dos ladrillos mapea mejor.x
Worthless wad, not even the authors play itx

View gldm.txt
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