Title: Have A Nice Day!
Filename: levels/doom2/deathmatch/g-i/hapydth2.zip
Size: 48 KB
Date: 08/18/99
Author: Jeff Mitchell
E-mail: Mitchjp@wkuvx1.wku.edu
Description: This level was designed as a deathmatch level. It can, however, be very challenging if you play it one-player. I was using a DeHacked version of Doom2 while I made this, and it's set up for use with it. Without it, you'll probably want to use the IDKFA code for ammo, since you're gonna run out long before you kill the monsters. This level lends itself to mostly arena-style combat, which is my favorite.
Credits: Chris "Red" Schneider and Jason "Potsy" Poncerolli, along with the rest of the guys for their input, play testing, and encouragement, and Id software for making one of the best games on Earth (and in Hell.)
Base: New level from scratch (Actually, I built from S1.wad, one of the PWADs included with DEU.)
Build time:
Editor(s) used: ADE (an edited version of DEU)
Bugs: There are some minor texture glitches in the smiley rooms, and by the northeast teleporter in the square arena. They shouldn't bother gameplay, but if anyone knows how to fix them, please send me some e-mail.
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