Title: Impulse (Deathmatch wad + REALLY Mean Monsters if needed!)
Filename: levels/doom2/deathmatch/g-i/impulse.zip
Size: 129 KB
Date: 06/07/96
Author: Paul R. Stevens
E-mail: tempest@pncl.co.uk
Description: First Major Project, Designed and Constructed on IMPULSE. (It sort of grew - I had to fight it back at times!) WARNING - If you choose to have monsters, They're a pretty nasty bunch, you'll have to be hard to survive.

Once you wake them up, all hell breaks loose!

There's a Large Metal Door in the upper outside area (Transporters and Exit behind it) that will stay tightly shut until you pass through the underground 32 crusher room!

You need to open this Metal Door to access the second set of Transporters for quick emergency escapes.

You'll then be able to move anywhere on the map Real fast.

If you have trouble finding the 32 crusher room:

Hint: If you have trouble finding the 32 crusher room. Look for the odd coloured small crate in the Underground Wooden building. (Something will move!)
Credits: Guys on 'rec.games.computer.doom.editing' - for their advice. ID Software - For making it all possible.
Base: New level from scratch.
Build time: 6 Weeks of learning, building, testing & much changing. Plus 2 weeks of Deathmatching, tweaking & fine tuning.
Editor(s) used: WinDeu 5.24 (32 Bit version).
Bugs: None (I've nailed them all, Hopefully!)
Rating:
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