Title: Iron Cross for DOOM2 Deathmatch
Filename: levels/doom2/deathmatch/g-i/ironcrss.zip
Size: 28 KB
Date: 11/03/97
Author: John Wolanski
E-mail: jpwolanski@juno.com
Description: Deathmatch. No doors, no lifts, no traps, no slime, no secrets... 'nuff said! Just go kill. This is a map based on totally symmetrical, simple geometric shapes. I'm not too familiar with Deathmatch WADs, so I couldn't tell you if this is too big or small for good play, but it is the 3rd version of this map that I worked and reworked until it was fun enough for me. I've spent well over 24 hrs. on it (but not all at one time).
Credits: id Software Matthew Ayers (author of WadEd) Olivier Montanuy (author of WinTex) SAMS Publishing (and all their most excellent DOOM editing books) Dan Mills (for playtesting!) John Sawczak (for writing the music!)
Base: New level from scratch.
Build time:
Editor(s) used: WadEd v1.83beta (would've used v1.88 but it doesn't like me). WinTex v4.3 (to add the music).
Bugs: None. Let me know of any.
Rating: (1 vote)
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Reviews:
Doomkid92
Seems like DM's would take a long time here, and the area is very plain and uninteresting. Not vomit, but nothing worth looking at.x

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