Title: The Forgotten Abbey - Part 5 of the Frag Fest!
Filename: levels/doom2/deathmatch/m-o/mat-abby.zip
Size: 9 KB
Date: 06/09/95
Author: Matthew Mauger
E-mail: Matthew.mauger@blackice.conqueror.co.uk
Description: Welcome back! I made this level not long after completing my Dark Towen level, because people wanted something that was small and easy...

Those of you that have played Dark Towen will recognise the old bullet proof glass trick - This time to make raisable shields round the perimeter of the level... Very interesting indeed...

The setting is within a ancient abbey whose only inhabitants are the denizens of Hell that have inhabited the area. Those of you in co-operative will have a shock, as there is no actual way out of the abbey, unlucky.

One potential problem that I had to face when making the level was the potential for spaced out frags - Too much chasing around. This is why I added the BFG (people who have the BFG system sussed will have a field day), and there is a great potential for suprise tele-ambushes and tele-frags :-)
Credits: - ID software, as I didn't get a single dodgy complaint from your game engine this time round. Thanks!

- Chris Morris for the playtesting

- Steven Streeting for providing feedback on my previous levels after some serious playtesting...
Base: New level from scratch
Build time:
Editor(s) used: Deep + BSP
Bugs: Only the standard problem with those see-thru shields, where there's a quick glitch as the shield rises. That's the game engine, not me, and there is nout you can do about it.
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