Title: . GHOSTOWN.WAD
Filename: levels/doom2/g-i/ghostown.zip
Size: 195 KB
Date: 10/13/95
Author: . banj0 obliVion
E-mail: pfleming@eros.otago.ac.nz
Description: :Based on a wad i did a year ago for Doom1. Ghostown is three open levels based on the theme of small towns, you can go anywhere you like, picking up the keys you need to advance to the next level. My design goal was a wad that challenged on a strategic level, one that could be replayed and enjoyed again & again, and still have the potential to surprise (and shock). I encourage you to first take a Tour through Ghostown, to learn the layout and suss out the powerups. Because this wad relies on the semi-random teleporting in of monsters, each time you play the game will be different.
Credits:
Base: . New level from scratch
Build time: . Too much time!
Editor(s) used: . Waded (1.42), WinDeu (5.24), WARM14
Bugs: . :
Rating: (6 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
I've always loved this map. Easily one of the most played amongst me and my friends. For an interesting coop experience. Dump in a whole lot of imps, and former humans and perhaps a few other smaller enemies. There are probably better maps than this, but I don't care. I give it a five for sentimental value and overall enjoyment.x
Anonymous
I have never before played this wad, but I agree wholeheartedly with the previous review. Lots of vicious, bare-knuckles house-to-house combat in this one, and a refreshing reminder why I still love Doom regardless how many other games are out there with better graphics or whatever.x
Anonymous
OK, but nothing too special. Yay for Otago province though.x
Anonymous
Three maps dated October 1995. Map01 is a kind of wild west town, ugly as sin (the textures are just random) but fun to play, with 110 baddies in a non-linear pseudo-stealth-a-tho n. The monsters gradually teleport in, so you can never relax, and there are lots of hitscanners. Map02 is more of the same; Map03 is more of more of the same, although more cramped and a bit more frustrating. The maps are like a kind of urban warfare mod for Doom; fun but ugly.x
Anonymous
3/5 As said before, looks ugly, plays well. The textures are almost random but the buildings are inventive and the author masked secret passages and mazes adding to the atmosphere. If you manage to get yourself into a position of stability, enjoy it while you mow down anything that steps into the city streets. I just wish more care had been brought to textures and detailing; it could have made this shine like nothing else.x

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