Title: "go to kill"
Filename: levels/doom2/g-i/go2kill.zip
Size: 281 KB
Date: 11/28/96
Author: Michael Krause
E-mail: Michael.Krause@Koeln.Netsurf.de
Description: 1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.
Credits: ID for DOOM2. Ben Morris for DCK. Special thanks to Massimo Ciano for the great sound conversion from Quake to DOOM 2. Please check out his great WAD "castleof.wad".
Base: New level from scratch.
Build time:
Editor(s) used: DCK v2.2 by Ben Morris.
Bugs: Small texture misalignments here and there, but not really noticable unless you look for them.
Rating: (11 votes)
  Spambot check: 6 + 8 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Unusually well-detailed architecture for a '96 level, with good atmosphere and lighting. There are several hot fights using mostly weaker monsters, but watch out for the revenants. Also, Michael uses a lot of SW2SATYR textures, most of which are not switches, so press them all. A fun ride on UV. --Steve Duff 8/21/2003 x
a vary good wad x
This is from November 1996. It's the first level in the archive by Michael Krause, a prolific designer whose maps all had quotemarks. His last levels are from 2000. This is a detailed but mazey hotel-from-hell-styl e map with some well-chosen Quake sounds. 300+ monsters, constant action, over-reliance on trigger lines that drop walls behind you, which gets predictable. Oddly no official secrets, although there are secret bits. Good fun though.x
Metal/sewer themed map with nice layout and monster placement. Good sense of progress and flow. Quite doable with fast monsters. 4*x

View go2kill.txt
This page was created in 0.01511 seconds