Title: Gulph
Filename: levels/doom2/g-i/gulph.zip
Size: 323 KB
Date: 12/10/95
Author: Avery D. Andrews
E-mail: Avery.Andrews@anu.edu.au
Description: Big house wad. Layout from memory, with some modifications. Named after the road it's on. Emphasis on visuals and mayhem, not acrobatics & puzzles.
Credits: All the usual people, plus, Adam Windsor Philip Bishop (Bishop of Battle) and Drake O'Brien, James Andrews and Owen Andrews for playtesting and bug reports. Drake O'Brien again for lots of help with tuning, and the dining room lamp. James Andrews for some of the wall graphics. The architect who designed the house, for the excellent floorplan! (It was fun to live in, too.) The guy who figured out breaking windows. Various people for posting cool pix to the internet.
Base: New levels from scratch
Build time: : Too bloody long
Editor(s) used: DoomEd 2.6, 4.2; DCK 2.2; a bit of Windeu & Dmapedit Deutex, Wintex, some NWT Warm, Deepbsp, Rmb, Bsp 1.2, Cleanwad Imagine 2.0, Polyray, Neopaint
Bugs: HOM effect in SW of central yard, looking NE. Caused by too many 2-sided linedefs, haven't managed to fix it without breaking the decor. Monsters sometimes show up where they shouldn't, dunno why.
Rating: (19 votes)
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