Title: HELLRUN Files in hellrun.zip hellrun.wad hellrun.txt night.wad play.bat Author Adrian Smart. URL htt
Filename: levels/doom2/g-i/hellrun2.zip
Size: 420 KB
Date: 03/23/13
Author: Adrian Smart. URL http://www.vr21.com/doom_wall/ Email adrian@vr21.com
E-mail: adrian@vr21.com
Credits: ! If you want to use ANY
Base: E1M1 Many many moons ago !
Build time:
Editor(s) used: DCK 3.0 ( http://www.islandnet.com/~bmorris/ ) WinTex 4.3(montanuy@inf.enst.fr)
Bugs: SAVE GAME BUFFER OVERRUN "I guess the wads too big?"

This means you gota play it for "real" no saving before the tricky bits! Only tested on version 1.9 Doom2. Not checked out for network play.
Rating: (5 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:

couldn't have skimped on the zombies man? in all seriousness this is a decent map, I for some reason enjoyed mowing down many zombies, 4/5x
A test for Doom Pro's straight outta 1996. This was one of my first ever PWADs, and let me just say it's still pretty impressive. This is a sprawling level that's like an early invasion map, sort of. You spend most of your time gunning through countless hoardes. It may seem like there's tons of Ammo, berserk kits, etc. laying around... but trust me, you'll need to save it. My par time on this thing is like 30 minutes, or maybe more. If you kill all the enemies faster than that.. You're really damn good!x
confused and unbalancedx
Not bad, especially for a mid-90s level. Non-linear, even confusing at times, but never TOO frustrating. Sectors 443 and 582 mistakenly use the "damage and end level" type, allowing you to end this early in a speedrun. 3.5/5 - ZZx
Fun non-linear and tough WAD which will keep the player on his (or her... yeah, as if) toes. The architecture is actually nice, especially for a map from that period. x

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