Title: Jason 1
Filename: levels/doom2/j-l/jason1.zip
Size: 153 KB
Date: 03/31/96
Author: Tom Sedlack
E-mail: toms@superman.cig.mot.com
Description: You start out on a dock and must head deep (and I mean REALLY deep) underground, kill the baddies, grab the keys, and head back upstairs to your awaiting submarine. I tried to make things look as realistic as possible because, to me, that's the most fun.

You are dropped off at a dock of an underground toxic waste treatment plant/marine training ground. You must find all three keys in order to exit the level. You don't really need to go every place on the map to win. I threw a lot in for some good D.M. play.
Credits: Scott F. Crank, author of The Waterfront, for the inspiration for the dock scene. The makers of Edmap, NWT, Wintex, and of course DOOM!
Base: Original new level
Build time:
Editor(s) used: Edmap 1.3 NWT 1.03 Wintex
Bugs: None that we have found (please point them out)
Rating: (4 votes)
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Reviews:
Anonymous
hay this is actuly kinda fun! try it x
Anonymous
it's ok.x
Anonymous
It's really rather mediocre, and not much fun to play. The author credits the Waterfront as inspiration, but this map doesn't live up to it at all.x
Anonymous
This is inspired by id=2208, which is great fun. Sadly this level isn't as good. It gets off to a poor start with a long, boring elevator ride - and it's easy to accidentally make the elevator go back up, thus forcing you to ride it all the way down again. That put me in a bad mood. The rest is a square, undetailed 1994-style level, marred by a novelty sound replacement. The "monsters open doors" bug means you can skip lots of it.x

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