Title: Kingpin's Lair
Filename: levels/doom2/j-l/kingpin1.zip
Size: 80 KB
Date: 09/05/96
Author: Mike Slama
E-mail: MSlama6269@aol.com
Description: Medium-sized level for Doom ][, designed for single player. This is the final release that fixes a few texture alignments and adds some lighting enhancements. Your mission is to penetrate the residence of a Drug Lord,eliminate all resistance,and escape without falling prey to the temptations within.As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm,and all too suddenly,things start getting strange. Panic grips you,and all you can do now is let instinct hurl you through this hallucinogenic craze!
Credits: My wife for her constant nagging...:) Ben Morris for an awesome editor. God for giving me a fascination with building things, and reading directions.
Base: New level from scratch
Build time: 2 weeks
Editor(s) used: DCK,RMB.
Bugs: None
Rating: (8 votes)
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Reviews:
Anonymous
My new email is michael.slama@ptk.org - Mike Slamax
Anonymous
This is good fun; it's set in a moderately detailed mansion but, unlike so many wads based on a realistic location, it's none too shabby (perhaps because there's no bathroom). It feels like a Doom 1 map that has been upgraded to Doom 2, because the Doom 2 monsters are few and far between. It's also an interesting example of a dated conservative orthodoxy, in that you fight *against* a (presumably Latin American) drug lord, rather that against US hegemony.x
Anonymous
I had alot of fun with this. 4/5x
Anonymous
cool mapx
Anonymous
Lovely 96'er, follows "the no school design" every room/place has a function and fits nicely in the level progression. Which is straightforward if you pay a little bit attention. The level can be easily done in a first run. Made when people were learning to play first person shooters. The loot it gives after confrontations testify for this. The supershotgun is out of it's place in this level. Parts of the mansion resemble sewer the wicked,coldfusio x

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