Title: KortYard.WAD
Filename: levels/doom2/j-l/kortyard.zip
Size: 37 KB
Date: 11/16/96
Author: Edward E. "Doc" Brown
E-mail: ebrown@pacifier.com
Description: This is a wad with a design that really appeals to me and was basically a test of some game concepts that I wanted to see used in a single wad. Finding the bonus items may take some effort and there are some traps for the unwary...
Credits: id Software for DOOM! The authors of WinDEU v5.24 Robert Fenske, author of WARM v1.6 My wife, Charlie, for putting up with me for 27 years and with DOOM for what must SEEM about as long! ;-)
Base: About 2 hours for the basic design
Build time: About 60 hours m/l for implementation and debugging.
Editor(s) used: WinDEU 5.24, WARM v1.6
Bugs: None that I know of... email me if you spot any.
Rating: (1 vote)
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Reviews:
Anonymous
The level is dated September 1995. It's not bad - it isn't very complicated, but it's competently done (the most obvious wrong texture is right at the end). The level is a square courtyard with four buildings in the corners, and it's basically a hub-style design. The four buildings are small and simple, and the author overuses the trap whereby there is a monster in an alcove just around each corner, but it's entertaining for five minutes or so.x

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