Title: Modifying Maze
Filename: levels/doom2/m-o/mazemod.zip
Size: 50 KB
Date: 09/30/95
Author: James Mitchell
E-mail: jmitchel@gil.ipswichcity.qld.gov.au
Description: It's tricky to get out of the first room and into the action. The maze at the end is self-modifying so you can't get out the same way you get in. And if you don't have the plazma gun, don't go into the maze. Hey, lemme know.
Credits: Mike Rascher - testing
Base: New from scratch
Build time:
Editor(s) used: DEU v5.21, BSP
Bugs: none
Rating: (1 vote)
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Reviews:
Anonymous
This is dated March 1995. The readme fills me with dread, and overall the level is terrible and misguided. It starts with a puzzle where you press buttons to make parts of the floor rise, and not only is it easy to get stuck, it's unintuitive and irritating. I gave up at that point. I enjoy Doom for the fast-paced carnage, not because I want to methodically solve switch puzzles. Judging by the automap, most of the rest of the level is a twisty maze.x

View mazemod.txt
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