Title: MINES.WAD version 1.1
Filename: levels/doom2/m-o/mines.zip
Size: 88 KB
Date: 03/29/96
Author: Iikka "Fingers" Ker„nen
E-mail: niilo.keranen@pp.inet.fi
Description: Go down the mine tunnels. Kill the bastards. Destroy the biggest one by shooting its FRAGGING BRAIN INTO FRAGGING PIECES!
Credits: ID software, Matthew Ayres, Thomas Giboney
Base: New level from scratch
Build time: 10 (?) hours
Editor(s) used: Waded 1.83beta Bsp 1.3x
Bugs: None. I finally found a working bsp program... (there was no documents in the bsp1.1x and thus I didn't know the QEMM messes up the DPMI)
Rating: (5 votes)
  Spambot check: 6 + 5 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This is good fun. It's a large, non-linear level, with a simple but effective design. There's a nice clever secret near the beginning. The mine is intricate and really looks like a mine, for once, and you are free to wander about. There's one irritating trap where you fall into lava, but it's a clever level that I enjoyed, very good for 1996.x
For 1996 this would have been incredible. Massive, well-themed and seemingly endless. For 2009 it's cramped, obscure and seems to exist solely to watch Iikka's included keyboard demo of a UV run where he knows all the secrets, upcoming monsters, and the way to go in this incredibly intricate and samey-looking level. 2/5x
Cool '96 mapx

View mines.txt
This page was created in 0.02877 seconds