Title: The death in brown and gray
Filename: levels/doom2/m-o/mrgris.zip
Size: 168 KB
Date: 10/09/06
Author: Eye del Cul
E-mail: eyedecul@ono.com
Description: A futurist base with a lot of brown and gray tex- tures. I tried to build a pretty and detailed map, within the limits of the original Doom II -this was a requisite of the 6th Cabro's Map Tournament-, and with the action of the classics... A lot of cannon fodder, I mean.
Credits: AK-001, for alert me of a bug when played in cooperative. The grafists of Unreal -the mountains texture in the sky come from that game- and the author of the midi -a adaptation of the System Shock's first level music-.
Base: New map from scratch.
Build time: Two or three weeks...
Editor(s) used: YADEX 1.7.0, ZenNode 1.2.1, Wintex v5.0, NWTPro v1.4.
Bugs: The "Visplane overflow" errors that appeared when played this WAD in the original Doom 2 are solved. So now the level runs without pro- blems...
Rating: (16 votes)
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