This is the third of a series of .wads I am making. I'm going to divide this into two parts:|
Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.|
Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor.
All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)
John Bye for boosting my ego a little and letting me into the Black Star Coven.
Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels).
Whoever made Zennode.
New level from scratch|
Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build.|
Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs.|
Possibly, if you find any, email me, please!|
|Anonymous||very medeocore ||x|
|Anonymous||Yes, really mediocre. **||x|
|Ashley_Pomeroy||This is dated March 1997 - it's an early level by Malcolm Sailor, who went on to greater heights with the ultra-hard Chord series. In contrast this one gives you (gasp!) invulnerability spheres, and plenty of space to dodge. Overall it moves quickly and although I wasn't a fan of the ending (I hate Romero head-style affairs) it was great violent fun, especially for the pre-source port era.||x|
|vdgg||Looks worse than nosun, nosun2, but plays better. No claustrophobia this time. A rather large map with a surprising finale (that "close door" secret rocks!!).||x|