Title: Ooog 1 WAD
Filename: levels/doom2/m-o/ooog1.zip
Size: 10 KB
Date: 01/15/96
Author: Ooog and Dr. DooM (Greg and Eric Williams)
E-mail: gold49@popmail.winusa.com
Description: Our first WAD together. Ooog's first WAD all together. Dr. DooM's 5th or so. This is made for a DooMer kind of below average. Not much monsters. Lots of lifts. No real maze though. Just a walk through. One hint: In the yellow key hall, there is a red room and blue room. Pick the red room and suck Cyberdemon rocket and nuking floors. The blue one leads you to 3 demons and a medikit. Which one do YOU think is best? Watch out for the Spiderdemon! (in a secret room) I'd like your input about this level. E-mail us with what you think.
Credits: SHUY for beta testing (he has the 486/66. Read bugs to know why I mentioned the 486/66)
Base: New level from scratch made on a 486/33.
Build time:
Editor(s) used: DCK 2.2 (the cool one!)
Bugs: None except one of my copies gave quite a bug on a 486/66 with 20 Megs.
Rating: (2 votes)
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Reviews:
Memfis
Very simple structure, almost non-existent design and some stupidly tall lifts, but the ammo/health balance is actually decent (except the unnecessary soulsphere). Takes like 3 minutes to beat and doesn't annoy you.x
Getsu Fune
really ugly map, didn't enjoy at all.x

View ooog1.txt
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