Title: Fragport
Filename: levels/doom2/megawads/fragport.zip
Size: 3410 KB
Date: 04/17/11
Author: Stephen Clark (The Ultimate DooMer)
E-mail: theultimatedoomer@hotmail.com
Description: A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style)

For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........

This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.
Credits: Leo Martin Lim (for the excellent shuttle in maps 22 and 30) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture) The authors of gothictx.wad (for the sludge and lava falls)
Base: My creative mind (And lots of inspiration from a wide variety of sources)
Build time: 15 months (on and off, mostly on)
Editor(s) used: WadAuthor, WinTex, DeHackEd, NewWadTool, Zennode 1.1.0, Paint, PSP.
Bugs: Medium HOM's in levels 4,13,15,22,25 minor one in 19. (these were unavoidable without completely changing the area - well, when you design levels of this type that push the DooM 2 engine to it's limits, you're bound to get some trouble!).

The TIMER (see below) does not work in Legacy, due to the absence of manikins in that source port. The map is still playable though, just pretend that you die when the 10 minutes are up.
Rating: (91 votes)
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