Title: Pleiades
Filename: levels/doom2/p-r/pleiade3.zip
Size: 361 KB
Date: 06/28/97
Author: Roger Ritenour
E-mail: ritenour@mail.comet.net
Description: Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the play area is not overly large; a lot of sectors and linedefs were used purely for visual effects and appearances. Views of outer space are created using a non-repeating, verically retilable sky texture. Views include view of space both over and under structural parts of the Starship Pleiades when looking out some of the portholes. (F_SKY is assigned to both floor and ceiling in the same sector which I found a way to make it work without the hall-of-mirrors that typically occurs when doing this.) Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.
Credits: Doug Ryerson, I borrowed a few of his textures from his ANTARES.WAD. Dave Swift, I borrowed his idea of shiny gold surfaces for a door textures from his H2HMUD01.WAD level. ID Software, I redefined their COMPSTA1 and COMPTALL textures as animated textures to produce "living" instrument panels.
Base: New level from scratch
Build time:
Editor(s) used: Wintex/Deutex WinDEU32 Waded Build, Robert Fenske BSP Node Builder, Colin Reed (used on final version) RMB, Jens Hykkelbjerg Corel Photopaint 6 CorelDraw 6
Bugs: Pleiade2.wad encorperates a special linedef type that creates a see-through- but-not-shoot-through barrier for the windows facing outer space. This linedef type will not run under Doom2 versions 1.9 and later. For versions 1.9 and later, use pleiade3.wad. Too many visplanes error encountered around starship thrusters, not a problem in normal play, position where crash occurs can only be reached using cheat code, IDCLIP. Occasionally a Mancabus gets stuck on the reactor catwalk, when this happens, you get an easy kill (just walk up to him, point blank, and blast away).
Rating: (3 votes)
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Reviews:
Anonymous
This is an ambitious, good-looking spaceship level that seems to have become lost in the archives. It has some clever pre-source port architecture - there are tasteful custom textures, some good views of the fuselage, and a cool flying saucer. Sadly the gameplay seems like an afterthough. There are lots of pokey little rooms, a symmetrical layout, and only 50 monsters, which come at you randomly (a fad of the period). Looks good, though.x
Anonymous
This is part of an old wad series by the creator of phobos.wad. It's a pretty good-looking spaceship map, though it's not that fun. It's more of an artistic wad, and there are quite a few sights like the windows where you can look out into space. 3.5/5 for okay gameplay and nice visuals.x

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