My final and, in my opinion, best contribution to the community. Lots of detail, fun (but very hard, 'specially on UV without secrets), and non-linear. I hope you like it.|
This level is dedicated to Danny Ong. Rest in peace.
mantra/Isle for beta-testing The #doom IRC crew for being l33t [rayle^extropy] for making the Doomworld forums swoon mewse id Software for making this damn game The Goatse man for scar(r)ing newbies Everyone, past and present, in the Doom community, for helping this game live on.|
New from scratch|
Worked on it pretty much non-stop for about a week, so around 50 hours sounds right.|
Waded 1.87beta, WARM 1.6, NWT|
|Anonymous||This is on the verge between being frustrating and entertaining. It pulls a lot of dirty tricks - right at the beginning you teleport into some imps, and unless you're expecting it the ones behind you knock off some of your health - and the traps become predictable. And I don't like spectres in dark areas, it's cheap. But the ammo balance is pleasing and it's one of those maps where it's fun to dodge around the enemies, letting them fight each other.||x|
|Memfis||Very atmospheric level, vaguely resembles some kind of a medieval castle in space. Pretty much no filler encounters, almost every fight is very dangerous and there are many deadly traps. Play if you're ready to die a few times and don't mind some trial-and-error gameplay.||x|