Title: Recession: Dead Island
Filename: levels/doom2/p-r/rec001.zip
Size: 31 KB
Date: 03/05/99
Author: Joe Becht AKA RecidivuS
E-mail: sherryb@mwci.net
Credits: id Software, for a kickass game. Denton Woods, for a wealth of knowledge. Eric Roberts, for yet more knowledge. Jacob Pipkin, for great beta-testing. Mike Watson, for yet more beta-testing. All the great dudes from #doom2! Aw, hell, the guys from #doomroom too. ;)
Base: New level from scratch... no SLIGE here!
Build time:
Editor(s) used: The glorious and versatile WadED.
Bugs: None as of now... E-Mail me!
Rating: (3 votes)
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Commenting as: Anonymous
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Poor. The level is a small island with four small rooms; there are only 15 monsters, three of them arch-viles. But you have a rocket launcher and a BFG, a soul-sphere and mega-armour, and the last two archviles are trapped. As a piece of design it's way behind the curve for 1999, as an entertainment its trivial.x
Looks nice on the outside, but the insides of the buildings are kind of ugly, and this isn't especially fun. 2/5x

View rec001.txt
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