Title: RIGEL I
Filename: levels/doom2/p-r/rigel1.zip
Size: 191 KB
Date: 02/27/95
Author: Scott Lampert
E-mail: jumpstile@fortunat.pdial.interpath.net
Description: This WAD is my best one to date. Shadow/lighting effects, difficulty level support - the works. It makes a killer deathmatch wad and will work just fine for co-op and single play also. My goal was to defy the common opinion that you can't have a great deathmatch WAD and have it be fun to play co-op or solo also. Well, try this one! :) Comments, good and bad, are greatly appreciated.

WARNING: Ultra Violent is REALLY REALLY hard. If you can get through it without dying send me a LMP of it! I'd love to see you do it. It is NOT impossible, just very hard.
Credits: Jackie Larmay & David Larmay for Beta Testing Jason Hoffos for Dmapedit Olivier Montanuy for Deutex And of course... ID Software.
Base: New level from scratch
Build time:
Editor(s) used: Dmapedit 4.07 Beta
Bugs: None
Rating: (8 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:

Not that bad, considering its age. It's also quite a challenge on UV. The only flaws are the wierd secrets and the sometimes confusing level progression (which is because this map was intended as a good DM map also). Scott went on to make two maps for "Memento Mori" after this... --3/5x
Outstanding map, with excellent action from start to finish. The map is highly non-linear, and the player will be under fire from all sides for most of the time. Good thinking and use of the resources is needed. Until you know the layout, UV is tough even for experienced players, so consider starting out with skill 2 or 3. This map encapsulates exactly what makes Doom great.x
This is dated February 1995. For the period it's excellent; a non-linear planetary techbase that leaves you free to wander around. It's badly marred by the fact the mandatory blue key is inside an unmarked secret inside a large dark maze; you'd never find it without IDBEHOLDA. Nonetheless it's great fun on UV, very knockabout, loads of monsters and infighting. The new door sounded reminded me of a revenant, which made me jumpy.x
I dunno, the music and the sounds kinda blow (ride of the valkyries was cool in apocaclypse now, but in a doom level?), and it was more chaotic, throw-the-kitchen-si nk-at-you than inspired. III out of V - GreazyShortsx

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