Title: Robot Junkyard Workshop's Doom Pack
Filename: levels/doom2/p-r/rjwdp.zip
Size: 603 KB
Date: 02/01/14
Author: Nick Baker (not to be confused with the other Doom-map-making gentleman of the same name who goes by
E-mail: robotjunkyard@gmail.com
Description: Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

Comments and criticisms are welcome and encouraged.
Base: New from scratch
Build time: 2011-2013 whenever in the occasional mood to map
Editor(s) used: DoomBuilder for levels Slade v3.1.0 beta 3 for plopping in a MAPINFO
Bugs: These were all tested throughout with ZDoom, so ZDoom is recommended. While the maps do not use any of the ZDoom-specific linedefs/sector types/etc, and thus should theoretically run OK with Doom 2's original DOS engine, I can't promise it won't have tutti-fruitti effects or other visual glitches (for example, MAP03 definitely has a nasty Hall-of-Mirrors in the outdoors area when played in the original engine).
Rating: (12 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

You know, I really enjoyed this! Wishing there where more maps now....x
It's good.x
Meh. Layouts are quite confusing; the maps dont really flow, but seem randomly made and put together. x
I like it lots.x
Played @ UV. Cons: the 1,000,000 1995-style wad, some HOMs, a *lot* of texture misalignments, frequently way too dark + spectres = we've seen before too many times, way too easy, too much ammo, gameplay mostly simple. Pro (regarded as 1995 wad): nostalgic, good-looking and very enjoyable old-school type fights - well done, so solid 4/5, if you like 1995 style absolutely worth a play.x
I agree with Anonymous before; very confusing layouts with lots of switches that do non-obvious stuff. Textures are also all over the place and levels don't have any single theme. There's more roaming around than shooting.x
Good stuff. Not too hard, not too easy. Maps not to big, not to small. Just right. Need more stuff like this.x

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