Title: Satan's Lair v666
Filename: levels/doom2/s-u/satan666.zip
Size: 120 KB
Date: 03/17/95
Author: Jeffrey Kung
E-mail: Pinecone27@aol.com
Description: This is not intended to be a continuation or sequel to Satan's Lair, but rather, its more of an add-on to the previous level. It has more rooms, some very difficult to find secret rooms, and more monsters than you can shake a chainsaw at! And it's made for Doom ][. If you liked the first one, you'll love this one.
Credits: iD Software, the fine people who made RMB, Wad1to2, Deu, and my cousin Jon Kung for working out the bugs.
Base: Satan's Lair v1.0
Build time: Don't know, don't care. It's just done!
Editor(s) used: DEU, Wad1to2, RMB
Bugs: Don't think there are any. E-mail me with any you find.
Rating: (8 votes)
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they ruind it with the siberdeamon near the beginingx
Why would I want to shake a chainsaw at the monsters? This reeks of 1994 but it's not totally awful; there's lots of fighting although the layout is confusingly back-and-forth and some of the corridors are too long. The map has the odd feel of something designed to look like a picture or word on the automap, but apart from a couple of bits it's not.x
This is a Doom 2 rendition of the Doom 1 map that can be found at #689. Like the original, it's a pile of shit, for all the same reasons (unmarked doors, etc.), and then some; in this version you start out getting gang-ass-raped from behind not just by sargeants, but by sargeants AND commandoes, and this version has some obnoxious 70's-dance sounding music that would be shit outside of Doom and is more so in it.x
I liked it - COOL - it might not be very friendly to play on your first playthrough, but just play it again when you know where everything is.x
One of the best level at which ever played. 5/5 - alien111x
Great map - they don't make 'em like this any more. Screw finicky design - Doom is a game, and this map shows how much fun it should be.x

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