Filename: levels/doom2/s-u/sc_waste.zip
Size: 106 KB
Date: 09/03/04
Author: Ian "Scrum" Ferguson
E-mail: ianferguson@rogers.com
Description: A waste filtration facility based out on Mars. I've tried my best to focus on balance between ammunition, health and baddies. I've paid specific attention to texture allignment and theme. This is played best on Ultra-Violence, do _not_ give up! If you're stuck at one part go back and look for some secrets, I've added a lot of secret areas and hard to reach places for your benefit. I've play tested and beaten this .wad without the use of any secret areas. Good luck!
Credits: CodeIMP for DoomBuilder, ID for DOOM, beer and cigarettes.
Base: New level from scratch
Build time: 10-14 hours.
Editor(s) used: DoomBuilder 1.63
Bugs: Odd bug with the column in the outdoor area. E-mail me if you find any others.
Rating: (8 votes)
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Kinda ez and basic.x
This is dated September 2004. It's not bad - a compact techbase that reminded me a bit of the first Half-Life. Frustrating at the start (you get attacked by lots of hitscan baddies at once) and remains action-packed throughout. A bit copy-and-paste, with a whole area used twice, and - yes! - it's yet another level with a secret just behind the start location. Not sure whether to give it an extra mark for that nostalgic detail. Not bad overall.x
^Agreed. One teleporter (in the poison) was set to secret and therefore impossible to get.x

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