A very tough rework of Milo's earlier Greek.wad People liked the architecture, but it was a DM only wad, so I converted to a single player carnage level. I haven't counted the monsters but I'm sure there are close to a thousand, in true Punisher style. :)|
Get the three keys and get to the exit. There is lots of health and ammo, but getting the weapons isn't as easy as in Punisher 1 and 2.
About 2 Hours|
Extremely slow on 486 systems, My P90 gave me a slide show most of the time This is because of the terrific number of monsters waking up at once.|
|Anonymous||how many monsters can be cramed in won level? i beleav this ansers that qeschin... 0-5 ||x|
|Anonymous||Learn some grammar, get some skills and maybe
you´ll enjoy such a map.
Great map with HR/AV style gameplay - 5/5||x|
|Anonymous||Level Author : Dario Casali. 4/5 - Belial||x|
|Anonymous||A moderate-sized but monster-packed level; there are 895 of the bastards. Unlike NUTS etc there's plenty of architecture to hide behind. The gameplay revolves around killing the Arch-viles and then letting the monsters duke it out. It's fun on a dumb level but gets tiring quickly.||x|
|Anonymous||Dario must really like the house under siege concept. This level's not quite as good as punisher because it's too large, monsters have a tendency to wander off and get lost which defeats the idea of being under relentless assault. Plus the monsterfights you can provoke aren't as interesting and the level design restricts your weapon use more. Still more fun than should be legal - it's a Dario Casali level after all. 4/5 - Ryback||x|
|Anonymous||4/5 There's a lot of crazy stuff going on in the background but there's plenty of cover, plenty of health, and plenty of ammo to go around, though obtaining the weapons isn't quite so straightforward. I like the "under siege" concept and there's room for loads of tactical thinking. - KMX E XII||x|