Filename: levels/doom2/s-u/selfish4.zip
Size: 66 KB
Date: 03/06/04
Author: Paul Corfiatis
E-mail: pcofiatis@our.net.au
Description: Part 4 of the Selfish series for Doom II, this level runs on any port. This level was originally intedned for Plutonia 2 but that project has been dead for 2 years, I'm not going to waste levels for dead projects. It is the smallest map in the Selfish series but certinally the most challenging. The theme is not constant, mainly brown but with a bit of techbase.
Base: New level from scratch Editor(s) used Doomcad 6.1, Doom Builder and BSP 3.0 Known Bugs None
Build time:
Editor(s) used: Doomcad 6.1, Doom Builder and BSP 3.0 Known Bugs None
Bugs: None
Rating: (11 votes)
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4 stars for part 4 of this series, playable on map twenty-4.x
Another great map for the series.x
Hmm. The archvile at the beginning pretty much kills it for me; the tight ammo situation and lack of cover means that progressing past that point becomes a matter of chance, unless you have already played the level and know what's coming up next. I don't like levels that require foreknowledge in order to play.x
i agree with the comment before me other than that it is a good map. i like the style.x
Great level, ammo is tight in the beginning but if you run past the first two mancubi then it's not a matter of chance. coldfusiox
^^ agreed, not a matter of chance, but a pretty good, action packed level that rewards tactics. 4/5x

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