Filename: levels/doom2/s-u/skunk.zip
Size: 33 KB
Date: 07/11/95
Author: Richard Smol
E-mail: bl227@cleveland.freenet.edu
Base: My sadistic imagination!
Build time: Do I carry a stopwatch or something?
Editor(s) used: DCK 2.2 and WARM 1.4 (I love to reject nodes!)
Bugs: I swatted a lot of bugs while building, but I didn't see any in the level
Rating: (6 votes)
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This is quite a sweet map. It's not too big, but it has a varied set-up, making for a pleasurable deathmatch-experience.x
Just like most other maps by this author, this one is a nonsensical, uneven, misaligned mess, yet still weirdly fun to play. This one isn't even so bad compared to other efforts, but what the heck was the idea behind that long, dark corridor leading to the teleport? Still, this map was one of the favorites of me and my friends. The only other map we played more was Spunk, by the same author. x
This is dated July 1995. Part of the reason why I always start with "this is dated etc" is so that I don't end up reviewing the same level twice. Fill fill fill. You fight 69 baddies in a techbase that looks pretty poor, but it's fun to play because it's hectic; there's a good mixture of easy and tough monsters, and they attack you all at once, because it's really only just one room. Feels thrown-together but I enjoyed it, despite being full of oddities.x
absolut shit. nulla. zero.x

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