Title: Socksoff.wad
Filename: levels/doom2/s-u/socksoff.zip
Size: 32 KB
Date: 05/11/95
Author: James "Wolf" Middleton
E-mail: james@hypnosis.demon.co.uk
Description: This one should be OK, if not, send me e-mail and I'll repost.

This is my first serious attempt. Its a variety of rooms with lots of places to shoot through windows and down stairs... There are several screens to duck behind, good cover for sure.

It's mostly an exercise (in building my own playing ground), with places to hide, monsters to kill, and people to frag.

Its full of bad guys, and very, very hard to beat solo on Ultra. Not been tested for Deathmatch yet, but hey, check it out! It's my eighth wad, and my first Doomll wad.

NOTE: Send me e-mail and tell me what you think...
Credits: The ID gods ( How did they do it!), Tris Anley (computerbum), and my irregular deathmatch partner. Ben Morris author of Doom Construction Kit.
Base: New level from scratch
Build time: 50+ hours (Made all the easier running DCK20)
Editor(s) used: DCK20 (great editor!) Inbuilt BSP Node builder
Bugs: None ( that DCK can determine). However there is a wierd place in one of the main rooms, with the high semicircle ledge, where imps do a shrinking act, sinking down into the floor. Can't figure it out at all! Doesn't spoil playability.
Rating: (3 votes)
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Commenting as: Anonymous
Download here

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Reviews:
Anonymous
This is a simple, dull level. There are several secrets that give you loads of ammo and health - including a BFG - but the monsters are mostly imps and former humans, with a small number of barons, revenants, and one baron. The layout feels as if it might have been decent, if it had been polished. It's mostly beige, with a couple of random mazes, electric piano, bass. x
Anonymous
I liked itx
Anonymous
Ugh. This level feels half-finished and under-populated. The architecture is unremarkable, and full of nooks and crannies with nothing there. Not hard and not good.x

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