Title: Sparkle (ver 3.0)
Filename: levels/doom2/s-u/sparkle3.zip
Size: 112 KB
Date: 10/25/98
Author: Sparkle Tom
E-mail: sparktom@bigfoot.com
Description: Made for COOP! This baby is big ... and mean too. If you play single-player be sure and save often. Indoor/outdoor w/lots of surprises.

Features shortcuts to the action once you've gone the long way once. Keyed doors stay open once they've been triggered. I don't know about you, but that's the way I like levels when playing COOP.
Credits: ID Alice Sham for letting Rich play my other playtester - who likes to remain anonymous

This wad is dedicated to Iggy - a cat whose middle name would have to be "trouble". Iggy, you better be at the Rainbow Bridge.
Base: none .. made from scratch
Build time:
Editor(s) used: WADED/BSP
Bugs: should not be any - please report any that occur to author.
Rating: (3 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is another level from a prolific but rubbish early map designer. It starts off like a 1994 wad, with an angular mazey maze, and then there's a big outdoors arena with loads of monsters, which is fun to run about in for a minute or so, but no more fun than any other large monster-filled space. Feels much older than 1998, like something that might have been on the Master Levels CD.x
Anonymous
I played this one solo with my favorite weapons mod -- txc-taoo.zip. Really fun extended battle, with a lot of surprises as promised by the designer. x
Anonymous
Certainly not the prettiest level, but it can offer some fun. The way it's designed, it gives the impression of connectedness but makes its large area even more extensive by using zones with different heights, so it took me a bit more than half an hour to complete it (not counting time lost to deaths.) The last stretch after the yellow door seemed like a good climax. The faggy music the designer added asked for idmus, though. [3/5] ~Chain Mail (07/2011)x

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