Title: The Kult v1.1
Filename: levels/doom2/s-u/thekult.zip
Size: 37 KB
Date: 02/24/95
Author: Ravenwing (Ravn on IRC #doom)
E-mail: ravnwing@netcom.com
Description: /Play Info This wad is intended for single play!

You find yourself trapped in a death cult's place of worship. The only way out is through the sanctuary, and the big demon they worsip just happenes to be guarding the only exit...

This level is mostly designed to 'Look Good'. I got sick of seeing kill fest, deathmatch only, hacked together levels that look like crap. (Not saying ALL are like that, just 90% :) )
Credits: id for Doom!; Brendon Wyber and Raphael Quinet for (thank you GOD
Base: New levels from scratch. Doom II for the greater use of monsters, weapons and graphics.
Build time:
Editor(s) used: DEU2c and DCK 2.0for the level design, BSP12x for the node builder
Bugs: None that *I* have seen, please email me if you find one ( or more! )
Rating: (4 votes)
  Spambot check: 9 + 8 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
prity avrige, a few parts looked good but the ciberdeamon at the end was nearly imposible to kill because of lack of ammo it is mutch easer to just run pased him and hit the exit switch 3/5x
Anonymous
I liked itx
Anonymous
3,5 min gameplay on UV. x
Anonymous
Minimalistic approach in design but successful. It looks like a sinister cult place. The only 16 monsters augment the atmosphere. It's a small non-linear level. The battle in the end is interesting (if you choose so. You can easy run pass him and hit the switch as said above). There's enough ammo to kill him and with a megasphere, megahealth and armor and invulnerability at your disposal it sound easier then it turns out to be. coldfusiox

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