Title: Trails of Destruction
Filename: levels/doom2/s-u/tod.zip
Size: 197 KB
Date: 04/25/96
Author: Christopher Emirzian
E-mail: jr@aol.com
Description: More DOOM 2 levels to kick ass in!

Story: You recive a distress signal from UAC Sci-Lab 103. Aliens have invaded through the dimensional portal, and have destroyed everything. Your goal: Massacre the hellspawn and close the portal! This should be sooo fun >:)

Level 1: UAC Sci-Lab 103 This level is supposed to look like a computer station. There's also a underground generator, sewer system, and meeting room. Keen. Watch out for nasty traps!

Level 2: Hell's Crevice This level is a cave in hell. Looks where you found out where those Demons were coming from. Some areas require you to run over pits. Use running jumps to get across, and remember to save your game in case you screw up.

Level 3: Dead Simple part II Get ready for a big ass rumble with a Cyberdemon, lots of Cacodemons and Arachnotrons, some Barons, and a Mancubus. The exit is the big Demon face floor on the platform. I dare ya to get 100% kills with the Super Shotgun only. Just try it >:)
Credits: Sky texture from The Mars Plague Episode Music for level 2 from AWESOMUS.WAD by Greg Kegel (Awesome WAD file with Nirvana/NIN music) id and DOOM fanatics 'round the globe
Base: New level from scratch
Build time:
Editor(s) used: DETH 3.8 (It kicks DEU2's ass!), Zennode, NWT 1.3 RMB 2.1 ALPHA, Graphics Converter, Studio32
Bugs: None
Rating: (7 votes)
  Spambot check: 7 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Good to kill some time with.x
Anonymous
Yuck. It's kinda hideous and dull and full of loooong corridors you run down anticipating every crevice holds an enemy. x
Anonymous
Irritating. Boring corridors. Big fight in last level with no environment to speak of. Some fool gave this series four stars. Have demoted it.x
Anonymous
I liked itx
Anonymous
Three maps from March 1996. MAP01 seems okay at first, with a moody outdoors bit and then a techbase, but quickly reveals itself to be ridiculously copy-and-paste; every room, corridor, is repeated three or four times, and the rooms are boring, with weak monsters in predictable places. Map02 is a subterranean hell maze that was so tedious I skipped to Map03, a boss battle that I ran through in fourteen seconds. Did not like.x

View tod.txt
This page was created in 0.0164 seconds