Title: Exit to Hell
Filename: levels/doom2/v-z/val999.zip
Size: 77 KB
Date: 08/20/04
Author: Val Galloway
E-mail: GKBurgess@compuserve.com
Description: New level for Doom2. All three keys, all difficulty levels used, the cyber-demon is there for difficulty level 4, some tricks and traps, first real level I have made for single play Good for Deathmatch too. Fun and a challenge.
Credits: Alex Mayberry my Wad building mentor, Ingo Kirsc help and suggestions, Jim Flynn, another mentor and beta tester, all members of Action Games Forum for answering my dumb questions.
Base: New level from scratch
Build time:
Editor(s) used: WadEd ver 1.83b, BSP ver 1.2, RMB
Bugs: none
Rating: (12 votes)
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eh, it got kinda boring after a while... finding all the manditory secrets was real lame. but im a spoilerd ZDoomer :p -BioHazardx
It looks quite good, with only a minor texture glitch, and plays good, too. Maybe, on skill 3 it's a bit too easy (there's a radiation suit and an invicibility that you really don't need), so I suggest you play it on a higher skill level. The map isn't overly large, but enough to have fun for a while. 3.5/5 -Milianx
not badx
This is dated December 1995. It's a good although anonymous dungeon-style map, with an odd difficulty curve (surprisingly tough fight at the start, easy combat thereafter, except for the irritating cyberdemon fight). It's not bad for such an old level, large enough to feel meaty but with enough diversity that it doesn't become boring. I warmed to it as it went on. Any designer who credits Jim Flynn in the credits at least has good taste.x
Crap. Worth 1 or 2, but I'll rate it 0 for whoever thought it was a good idea to upload this shit in 2004 and making me waste two minutes of my time downloading and playing this.x
big fuck you to the above reviewer. he obviously didn't play the whole level. I liked itx

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