Title: The UAC Deimos Weapons plant
Filename: levels/doom2/v-z/wplant.zip
Size: 476 KB
Date: 08/06/97
Author: Jon Janssen
E-mail: jonsj@ix.netcom.com
Description: A large UAC weapons production facility, with three departments: The ballistics production/shipping/testing area, the explosives production/testing area, and the chem/nuclear/bio weapons area (restricted access). The latter has chemical handling facilities and one reserve ICBM. A second is ready to launch, in the explosives area. Red key access may be granted on launch floor. Also equipped with a telegate entrance, standard airflow management systems, and a small hangar/starport area for shipping purposes. A distress call was recently received, and the marines called their best man into the field. You. They tried sending in a marine buddy of yours before you, who has not been heard from since. Your mission: scout the plant and rescue your buddy (Anyone who's read the Doom book series by Dafydd Ab Hugh and Brad Linaweaver should know who this certain "buddy" is).
Credits: Chris Christenson for a huge amount of the new textures and sound, as well as for helping me out with designing level and teaching me a few tricks along the way. Be sure to check out his series of levels (all starring Snake Plisskin of Escape From New York and Escape From L.A.), Escape From Phobos, Escape From Deimos, and Escape From Natas. They are truly awesome. Also to Don and Nick Henken for beta-testing, Dennis Moeller for NWT, Antony Burden and Simon Oke for DETH, as well as all the doomheads who put their programming skills on the line for some of the best doom programs. Oh, and, of course, id (the reason is obvious)
Base: New level from scratch
Build time:
Editor(s) used: DETH, WARM and BSP
Bugs: Couple slime trails, some texture misalignments, and that should be it. (Please E-Mail me if you encounter a "Vis-Plane" error.
Rating: (8 votes)
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Pretty sweet levels, I love how it's put together and all the graphics.x
it is made very well...but too large.x
This is a very large and elaborate pre-source port level. It reminds me of the old Aliens TC, in that it has a lot of air conditioning ducts and plant areas. If anything it's too elaborate - the ducts go on forever, and a lot of the map feels empty and bare. But it's still exceptionally good for 1997, and I like the way that you're given several different paths to explore. The "ambient background sound" (Quake's quad damage power-up noise) becomes irritating quickly.x
I thought this was a very well put together level, the air ducts could get confusing at times but it did'nt subtract much from the overall gameplay. i also thought the ICBM launch and the various explosive ordinance's were very clever as well, a solid map in my opinionx
very cool mapx

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