Title: Yanky Go Home, Level 1
Filename: levels/doom2/v-z/ygh1.zip
Size: 61 KB
Date: 05/12/06
Author: Conan Callen
E-mail: super_shotgun35@yahoo.com
Description: This was supposed to be a routine mission. The earlier roconisons reported that there were no alian forces for miles around. Right away you figure out that they were wrong (as allways). It seems that the whole friggin Alian army is shacked up in this town. Now that your mission is blown, the only way out is to head up the ally and kick these Alians butts!
Credits: This level was inspired by the creator of the mud wads. Special thanks to my brother (Brad Callen), who thwarted every one of my early traps. Each time he played the level it had been slightly modifyed and be began to drive him crazy. I would watch over his shoulder and laugh hysterically as mobs of mosters would polverize him and drive him closer and closer to nervous exustion. He always played at Ultra Violence, and never used the cheat codes.
Base: Totaly From Scratch
Build time:
Editor(s) used: Deep, rmb
Bugs: It will lockup some times, If you know why, Id like to know how to fix it.
Rating: (4 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is dated April 1995. On an objective level it is terrible, but I enjoyed it because there is a lot of action. There are 650-or-so monsters, which is an unusually large number for a 1995 level, and they are thrown at you straightaway, with masses of chaingunners, who mince as they walk. It's frustrating, but exhilarating. The gameplay does not amount to more than standing by a door, shooting at the monsters as they walk through it, and there is loads of health.x
Anonymous
So bad designwise (texture allignments, etc), reminds me some of my first unreleased WADs (before TsoTsoFX :) where I made big areas full of monsters, yet this was surprisingly challenging for some reasons and it was fun collecting all the blueberries =) 3/5 - Optimusx
Anonymous
I liked it - COOOOLx
Anonymous
Starts abit like CAVALEIROS - MACAÉ/RJ BRAZIL (cava.zip) but most of the 650 monsters are chaingunners, imps and sargeants. The start is fantastic due to the overwhelming amounts of monsters and numerous trapwalls releasing more of them as you progress. Halfway it looses it challenge because there's way too much health. The health balance is totally wrong overall, pity. I tried it in nightmare and realized this is totally impossible. 5/5 because it makes me feel like doom god, coldfusio x

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