Title: Doomworld Heretic speedmapping session 1
Filename: levels/heretic/Ports/v-hsms1.zip
Size: 548 KB
Date: 02/13/10
Author: Walter "Daimon" Confalonieri, Philnemba, Fenriswolf, Magicsofa
E-mail: daimon.italia983@gmail.com
Description: In the spirit of 32in24 and various other speedmapping session, 5 levels for heretic from scratch done in 24 hours on 01\31\10. The result is a castle\outdoor theme with some egyptian stuff.
Credits: ID, for the fancy game! My family All the partecipants of the speedmapping session! Rottking and Essel for "Medieval Textures" Raven Software for Hexen nonciclopedia.com for "heretic linux" picture ferniswolf for decorate stuff Tarandino Cassat and Raven for Necrodome texture stewboy for "rusty bridge" midi other people i forgot to mention
Base: New from Scratch
Build time: 24 hours for speedmapping, plus a week for full bug-fixing/beta testing.
Editor(s) used: Doombuilder, Doombuilder 2, Wintex 4.3, XWE, SLUMPED
Bugs: crashes on legacy and zdaemon due to a texture weird error, theres a unclosed sector on e1m1 but don't affect the game aestethics.
Rating: (11 votes)
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Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Don't know why anyone would 0 star this but I think these speedmaps are pretty good and not only that they are for Heretic :D x
Anonymous
It was pretty fun. 3 Stars. x
Anonymous
Only one complain, WTF about the title screen? All maps are OK, but looks like missed something... :3 3/5 -playerlinx
Anonymous
Overall quality is pretty low, but +1 for being for Heretic and +1 to account for speedmapping, so 3/5 anyway. It is far too easy, especially the second map, Prison, which is far too generous in artifacts given that most of the enemies can be made to kill themselves through infighting while you hide in a place they can't reach. Still, the rest of the maps are fun and not too bad-looking, and and it's refreshing not to have monster closet traps open up every couple of steps.x

View v-hsms1.txt
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